This question may be quite simple for the experts.
I am trying to use the gizmo on meshes that belong to a hierarchy. The meshes are to be positioned and rotated in local space. Since only some meshes are to be allowed for manipulation, the are made part of the attachableMeshes array.
While positiongizmo seems to work in this way, rotationgizmo seems to do something unexpected. Instead of rotating on its own axis, it seems to be doing something else.
Here is the playground example. https://playground.babylonjs.com/indexStable.html#QJK8FK#1.
(woodplank needs to be moved / rotated on its own axis)
Any help will be appreciated.