I am thinking of using a raycast to manually select the GizmoManager for the inside cylinder; i am thinking this should work; just not sure if the gizmo arrows will work (will check and try to post a different solution).
If anyone has a better suggestion; please let me know
If the outer mesh doesn’t need to be interactive you can just set isPickable to false for it like below. Or do you need to still interact with the outer mesh when the inner mesh isn’t picked?
Yes, that is exactly what I did now; I have set the isPickable as false; seems to work fine. Having physics issues now (which i hope I can figure out – otherwise I will update the playground and post another question :().