Hi,
When I updated the babylonjs to 4.2 in my project, Gizmos is not working.
My project is based on angular. Do I need to update or install any other packages for gizmos?
Is the new gizmos in 4.2 have any other dependencies? @sebavan@TheLeftover@JohnK
I see that new gizmos are working in Playground sample.
It should continue working could you repro your issue in the playground ? It might be a behavior change impacting your usage so we would need to know more about the conditions creating the issue.
When I create 2 scenes, gizmo are rendered in second scene always, even though I pass scene to the gizmo manager while I am creating it. https://playground.babylonjs.com/#MXCRPS#126
This issues are with babylonjs 4.2.
I did not face this issues in babylonjs 4.1
construction of gizmomanager changed a bit with the default utilitylayer being constructed when not provided.
To fix your issue, simply add a new utility layer with the intended scene.
Concerning the 1st issue with the disposed gizmo manager, I could not repro. I tried to create a gizmo manager, dispose it and create a new one and it worked. What did I miss here ? @gopivell