Don’t do _mesh.getWorldMatrix().invert()
, because invert
operates in place, so you modify the world matrix of the mesh. Do _mesh.getWorldMatrix().clone().invert()
instead.
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Don’t do _mesh.getWorldMatrix().invert()
, because invert
operates in place, so you modify the world matrix of the mesh. Do _mesh.getWorldMatrix().clone().invert()
instead.