I used setParent to have a local position, how to covert local position to world position?
const worldPos = BABYLON.Vector3.TransformCoordinates(localPos, mesh.getWorldMatrix());
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Passing a null value,
your_node.setParent(null)
works for me.
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Also if you call getAbsolutePosition() you can get the mesh’s world position from its computed world matrix, if that’s what you’re after.
const worldPos = mesh.getAbsolutePosition();
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Hello @pigga just checking in, was your question answered?
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