GLTF file exporter keeps creating new materials


I’ve been using Babylon File Exporter for Maya. But whenever I try to export my file as GLTF, some materials (that I didn’t add) appear in the hypershade window. When I delete those materials and try to export them again, those materials appear every time. This happens in every file.

I added hypershade window screenshot with the same problem. I want to get rid of those materials, so how can I solve this problem and why is this happening?


Pinging @Drigax

Hi @www, welcome to the forum.

We use those custom materials to store some export parameters that maya’s material models don’t contain i.e: doublesided, alpha blending mode, etc…

I plan to remove this feature in favor of using custom attributes eventually.