3Ds Max Babylon export materials crash

Hi everybody,

I have an issue with babylon .gltf export in 3D’s Max 2020.
I try to export a large scene, but the exporter crashes when exporting materials. It works fine with other scenes and form what i managed to see, it’s because these have fewer materials.

Is this happening because of the number of materials or is it something else?

Thank you all in advance.

@Guillaume_Pelletier might be able to help on this front.

It’s not matter of material count but something due to some issues into BabylonProperties - we are investigate the issue - Some of your material may have corrupted properties which drive to bad pointer use into unmanaged stack.