MtoA gltf workflow (skipping Substance)

Are there any known workflows for exporting gltf files from Maya using the aiStandardSuface shader? I’ve been playing around with the Babylon Export plugin for Maya with strange results. ie. I can’t get a simple cube with ramp texture exported correctly.

Babylon Export Plugin
https://doc.babylonjs.com/resources/maya

Hi @tayone, welcome to the forum!

I maintain the 3dsMax and Maya exporters, we don’t support procedural textures, as the docs suggest:

“Maya provides a large range of tools to manipulate connexions between textures and materials (like the Reverse node). For the most part, only a fileTexture is expected as input to a material.”

You’ll have to bake out your texture maps to a rasterized format before exporting.