Are there any known workflows for exporting gltf files from Maya using the aiStandardSuface shader? I’ve been playing around with the Babylon Export plugin for Maya with strange results. ie. I can’t get a simple cube with ramp texture exported correctly.
I maintain the 3dsMax and Maya exporters, we don’t support procedural textures, as the docs suggest:
“Maya provides a large range of tools to manipulate connexions between textures and materials (like the Reverse node). For the most part, only a fileTexture is expected as input to a material.”
You’ll have to bake out your texture maps to a rasterized format before exporting.