HI, Im trying to use the importMeshAsync method from the gltfLoader.
I was able to split my glb data to obtain an object with the two property like this:
const gltfData = {
					json: jsonObject,
					bin: chunkBinaryData,
				};
But the chunkBinaryData is an ArrayBuffer and the importMeshAsync method expect the bin to be an IDataBuffer.
export interface IDataBuffer {
    /**
     * Reads bytes from the data buffer.
     * @param byteOffset The byte offset to read
     * @param byteLength The byte length to read
     * @returns A promise that resolves when the bytes are read
     */
    readAsync(byteOffset: number, byteLength: number): Promise<ArrayBufferView>;
    /**
     * The byte length of the buffer.
     */
    readonly byteLength: number;
}
Im a bit confuse here about how to prepare the bin data to be proceed in the importMeshAsync method. Im using Typescript.
Thank you!
Marc-Andre.

 But how do I pass the arrayBuffer to be loaded in the SceneLoader.Append method next im still confuse.
 But how do I pass the arrayBuffer to be loaded in the SceneLoader.Append method next im still confuse.