Adding you buddy to the loop @feuerstein
Thanks @MeshSlayer for the heads-up !
Hey @srzerbetto , I am afraid that it’s not fixed yet.
please check this playground : Babylon.js Playground
I made a simple animation that rotates the camera to the right (as seen on the playground).
but once you re-open that downloaded GLB in the sandbox, it’s clear that the rotation is going in the other direction.
As per this thread, it’s been a while that the camera’s been struggling with the export.
One workaround is to parent the camera to a TransformNode and animate the transform node instead.
Eager to hear from you!
Adding @alexchuber to this conversation
Will investigate today.
It looks like I missed testing the original PG when we updated the exporter, so I’ve just put up a fix for it.
As for this new bug… I see some probable causes, but it will take me time to fix. Thanks for the report!