So I’m using venice_sunset_2k.hdr as a reflectionTexture in my PBRMaterials. My scene looks fine.
Then I decided to convert it to .env using texture tools low res to get a smaller file footprint.
Now my scene looks different. Is it expected? Is there anything I can do to make the .env look as good as the .hdr? One thing I noticed is that the same roughness value produces different bluriness.
With hdr I used new HDRCubeTexture(hdrUrl, scene, 512)
With env I use: CubeTexture.CreateFromPrefilteredData(hdrUrl, scene)