Why hdr looks different in my scene from in babylonjs sandbox?

HI, i’m trying to use prefiltered hdr texture in my scene. I use sandbox to bake a .env file and than imported as a prefiltered texture Here is how I created it:
const hdrTexture = CubeTexture.CreateFromPrefilteredData("…/…/…/shared-assets/environments/environment.env", this[$scene]);
this[$scene].environmentTexture = hdrTexture;

However, Intensity of hdr light looks higher in my scene than in sandbox and it’ actually higher than it should be.

This is in my scene

This is in sandbox

i don’t have any other light source in my scene. Do i have to manually change the environment intensity of the pbr materials of the model? I thought gltf model already has all information so I don’t have to do anything about it.


Yup everything should be ok and work in the exact same way. Could you repro in the sandbox or both your model and source hdr ?

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Oh sorry, the problem is that the camera angle is different and the hdr is actually the same. Sorry for the stupid question!

No problem glad to know it is ok !!!