HI, i’m trying to use prefiltered hdr texture in my scene. I use sandbox to bake a .env file and than imported as a prefiltered texture Here is how I created it:
const hdrTexture = CubeTexture.CreateFromPrefilteredData("…/…/…/shared-assets/environments/environment.env", this[$scene]);
this[$scene].environmentTexture = hdrTexture;
However, Intensity of hdr light looks higher in my scene than in sandbox and it’ actually higher than it should be.
This is in my scene
This is in sandbox
i don’t have any other light source in my scene. Do i have to manually change the environment intensity of the pbr materials of the model? I thought gltf model already has all information so I don’t have to do anything about it.