After reading and analizing documentation related to collisions and gravity:
camera collisions docu
from mentioned PG:
basic camera collision example
You can see that if :
camera.applyGavity = true
Then:
1 camera will properly fall.
2 also if:
ground.checkCollisions = true
Camera will properly colide and stand on ground
After that,
There is another plaground:
mesh collisions
Question about this PG is, how to achieve similar camera behaviour on meshes ?
1 - There is no applyGravity property on meshes.
2 - Rotating a little bit the ground ,
for example doing:
ground.rotation = new BABYLON.Vector3(Math.PI / 14 ,0,0) at line 16.
Body will be suspended / floating on the air when moving it … not OK.
Thanks for your words.