Hi all!
I’ve build a little figure and now I would to use physics. My goal is, that the figure falls down if the figure leaves the brink. But that isn’t so easy…
Here the link: Babylon.js Playground
Yours,
RD
You would need to add an impostor for the player as well.
Impostor? What do you mean? Can you give me a example?
You could start looking into all the examples here: Using A Physics Engine | Babylon.js Documentation
Basically if you want to use a phisics engine the relationship between your visual elements (meshes) and the physics engine is done through imposters.
Can somebody give me a playground example with the player in Babylon.js Playground ?
I’ve tried that too, but than I can’t control the player.
Oh, that was so clear…
Thanks for your help!
Thanks again!
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