I’m having an issue getting a player mesh with boxImpostor to fall-off the edge of the ground mesh also with boxImpostor. I’m unable to reproduce in playground so I am stuck and need your help. The only way to test is through the site but a controller is needed. At this point, I believe it might be a bug. I ran a couple of tests but no dice. The player mesh doesn’t easily slide off as expected, if I hold on to the analogue stick, it hangs on the edge but falls off the moment I let go of the stick, thanks.