Click on the sphere, which will teleport you into its center
Since the sphere has collision-checking turned on, I would expect to fall to the bottom of the sphere, and stay there (or, rather, the bottom of the sphere plus the camera ellipsoid height).
Instead, I’m falling through the sphere (slowly) and back to the ground.
Any hints on what I’m missing to make objects like these solid on the inside?
Even weirder: in my Oculus Go, in immersive mode, there is no gravity within the sphere. I suspect that’s something I’m not doing after I call
createDefaultXRExperienceAsync – maybe not all active camera settings are applied to the VR camera that it creates?