GreasedLine bounding box

Welcome @NitnerocL !

The vertices are repositioned by the GPU vertex shader according to the width of the line at a given point. Therefore it’s not possible to get the right bounding information of the line.

If you want to know whether the pointer is over the mouse you can use a Ray and check for intersections:

Please be aware of the intersectionTreshold property of the line:

Boundig box with a segmented line (not 100% accurate - width not taken into account)

Feel free to ask in case you have any further questions.

:vulcan_salute: