Grid Fort - Fort Battle Game

Hi all, I’ve been working solodev on a Babylon game for about a year and would greatly appreciate anyone giving a play and providing feedback.

Game is live here

The idea: A card-collecting and trading game where each card represents a building used to build a fort that battles other forts. The layout of the fort is quite important and becomes a bit of a puzzle by itself. The more forts you defeat the more card rewards you get.

There is a strong possibility there will be bugs, and the server might just crash, but that’s kind of why I’m posting it! :smiley:


11 Likes

beaut game! : D
I’m hooked lmao xD
(I apparently played a match against myself? lmao)

Thank you! Yes, by playing you are adding to the pool of boards people will play against, there aren’t many at the moment so I’m allowing self battles for now.

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so I’m allowing self battles for now.

that’s sheesh as hek : )

oh my! this is gorgeous!!

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Hey !

So you are finally releasing a V1.0 ? Nice !
I remember beta-testing this already in April, when you added the flags for leaderboard following inspiration from my Hovercraft :grin:

I’m so glad to see it out ! I’ll give it a new try ASAP

++
Tricotou

2 Likes

Your game looks great! Congrats on the release!

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awesome , I had several games , lost a few and won a few … who is user “hailbreaker” ? your forts are too good , i didnt beat you once.

anyway … sad to say it did eventully just randomly go to a black screen saying loading decks in the middle of a game play and error in console was :

index-895cf4df.js:45044 Uncaught TypeError: Cannot read properties of null (reading 'healthQuantBar')
    at l6e.updateProfileUIStats (index-895cf4df.js:45044:153412)
    at l6e.battleLoop (index-895cf4df.js:45044:127299)
    at Pq.callback (index-895cf4df.js:45044:155323)
    at Lt.notifyObservers (index-895cf4df.js:1:4819)
    at Xr.render (index-895cf4df.js:24:152780)
    at index-895cf4df.js:45092:33717
    at Kt._renderFrame (index-895cf4df.js:24:315253)
    at Kt._renderLoop (index-895cf4df.js:24:315695)
    at _activeRenderLoops.indexOf._renderingQueueLaunched._boundRenderFunction (index-895cf4df.js:17:33390)
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who is user “hailbreaker” ?

it me lol, GGs xD

2 Likes

Report: You can bind the Debug Inspector to a more complex key combination. When I was registering and typing “onekit,” I pressed the letter “i,” and the Inspector popped up. You could set it to something like Ctrl + Shift + I or remove the Inspector’s listening call from the production version. :handshake:

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The GUI on this is beautiful. Great job!

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This has been fixed, thank you :slight_smile:

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Thank you for testing. Typically, if the screen goes black and you see loading decks, you have lost connection to the server. My only guess is the server may have restarted while you were playing, although that seems unlikely.

Thank you, do check it out, a lot has changed since you last played. I wouldn’t call it V1.0 yet, still has quite a long way to go, and there are still not many buildings. My plan is to add some real big expensive ones that do exciting things!

1 Like

Wow this is really cool! I really like the easthetics of the game, it looks really professional! And it works really well and feels polished!

I kind of had a smile on my face since I’m also trying to make a (real time) card game (cards are pretty much like skills), so I think we’ve been struggling with similar issues. :slight_smile:

This looks stunning !!!