Ground Projection for 360 photos?

Hello Jedis.

I love the new Ground Projection
Babylon.js docs

But I noticed it only works for Skyboxes (which have a very low resolution).

The closest thing I found was this PhotoDome equirectilinear texture projected onto ground plane? - #7 by ericwood73? but it uses shaders. Is there anyway to get something as simple as the Ground projection on skyboxes working on Photodomes? Or make skyboxes 1:1 resolution with the raw photo?

Cc @sebavan

Skyboxes don’t have to be low res. In this PG I load a skybox using an HDRCubeTexture and then enable ground projection.

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