I am testing how to create the maximum ground size as possible,
I am working on a game that requires a huge map
msfs1992.github.io
So far i added 562.500 m2 of heightmap area, and is nice, the memory capacity support up to 1.822.500 m2, but still insufficient to the game requirements.
I must to make an algorithm that only loads the maximum heightmap area around the player to not overflow memory
Will babylon going to support more memory capcity or make a cheaper heightmap builder in the next versions?