I hope everyone is staying safe these days! I’ve been playing around the CreateGroundFromHeightMap function to create 3D models based on DEM rasters. In QGIS I’m able to see the height range, as seen in this picture, but when these values are put into the function’s minHeight / maxHeight parameters the model seems vertically stretched more than it should.
I was wondering how Babylon’s ground from heightmap function works with these values, so I can maintain as much accuracy as possible.
Thanks for your time!