This might be a classic alpha sorting issue, this might be able to be reproduced if 2 plain semi-transparent alpha blend meshes overlapping in the space.
Gaussian Splatting is a transparent mesh. It’s sorted back to front for rendering. But if a transparent mesh is close enough than another, some fighting can occur.
Usually, the best is to tweak the rendering group : Babylon.js docs
So, for example, to make sure 1 mesh is always rendered on top of another.