Hi @Deltakosh.
I get the following:
uiTexture.resize is not a function
I don’t think I can create a repro in the playground since I have no control over the DOM nodes above the canvas, which I think is the root of the issue (CSS Flexbox)
EDIT:
The uiTexture
variable is initialized as follows:
uiTexture = GUI.AdvancedDynamicTexture.CreateFullscreenUI('UI', true, scene);