Hello people of Babylon,
For my application, I’m using GUI.TextBlock and GUI.Checkbox elements in the scene. Observables like onPointerMoveObservable and onPointerDownObservable are attached to them. They work as expected for a while. Later, abruptly, the observables stop getting triggered even though the pointer is over them. Also, value of advancedTexture._shouldBlockPointer doesn’t reflect the presence of the pointer over the GUI element. And the checkbox doesn’t get checked or unchecked when clicked on - it becomes unresponsive.
I’m unable to figure out what’s causing this sudden disconnection between pointer events and GUI elements. Can someone point me towards the possible source of this issue?