Are you setting the AdvancedDynamicTexture’s idealWidth and/or idealHeight differently for different device sizes?
No. Should I be?
Or there’s some other size/scaling properties that you’re setting?
No. Should there be?
I appreciate your response! A playground example wouldn’t be my first choice on how to resolve this, as the project is relatively large and I’d have to devote quite some time figuring out how to reduce it, and even then perhaps it wouldn’t be representative. I posted here to see what input I could get up front - perhaps there is something obvious that I just am not aware of. (Lowest hanging fruit first!)
Have you done much in the way of BJS on mobile? I’ve quite a bit of experience with game programming, but very little with mobile devices. An Achille’s heel!