HandConstraintBehavior not updating position to follow hand tracking

Similar issue to WebXR Hand Tracking default meshes not visible because they are attached to wrong scene

If there are more than 1 scene in existence, the joint tracking icospheres can end up in the wrong one and then HandConstraintBehavior doesn’t update position. PG: https://playground.babylonjs.com/#9K3MRA#2078

Source:

Fix: ensure joint tracking spheres are created in same scene as the XR session by wmurphyrd · Pull Request #17847 · BabylonJS/Babylon.js · GitHub

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