I would say we have here two diffrent issues.
-
Maya does export the wrong normalmap orientation for blinn shaders.
-
BabylonJs does not recalculate UV shell orientations for Blinn Shaders.
Hope this info does help to fix the issues.
I would say we have here two diffrent issues.
Maya does export the wrong normalmap orientation for blinn shaders.
BabylonJs does not recalculate UV shell orientations for Blinn Shaders.
Hope this info does help to fix the issues.