Does VR hand tracking with Havok physics not work?
When I use ammo it’s fine.
Once enablePhysics is true, it gets stuck with a loading icon. This is with a Quest 2
const featureManager = xrHelper.baseExperience.featuresManager;
featureManager.enableFeature(BABYLON.WebXRFeatureName.HAND_TRACKING, "latest", {
xrInput: xrHelper.input,
jointMeshes: {
enablePhysics: true, // Once this is on it breaks
},
});