Havok and Hand physics in VR

Does VR hand tracking with Havok physics not work?
When I use ammo it’s fine.

Once enablePhysics is true, it gets stuck with a loading icon. This is with a Quest 2

const featureManager = xrHelper.baseExperience.featuresManager;

featureManager.enableFeature(BABYLON.WebXRFeatureName.HAND_TRACKING, "latest", {
    xrInput: xrHelper.input,
    jointMeshes: {
        enablePhysics: true, // Once this is on it breaks
    },
});

Havok has a bit more complex initialization in comparison with Ammo.js
Does this PG works for you? - https://playground.babylonjs.com/#X7Y4H8#321