Trying to: Bullet breaks window and continues on trajectory.
I thought maybe the “ANIMATED” motion type could work but it just freezes the bullet.
I also tried restitution=0, mass=0 for the bullet, all permutations of the motion types. No success. I also read that Havok uses some sort of a “continuous” or so approach. So I think you cannot just set a very high velocity to clip the bullet through the obstacle.
Anyway, hoping for a simple solution by nulling a havok parameter or so
Here is a playground: https://playground.babylonjs.com/#7JI3E8#6
//edit: Workaround 1: Bullet is massive enough and kicks window out of the way. Code is super simple. But drawbacks are a) window must be DYNAMIC b) window is either broken or not (1st bullet makes collider fly off!). https://playground.babylonjs.com/#7JI3E8#8