Is there a way with Havok to apply torque ?
body.applyForce for applying a force affecting position, but how do I do the same for rotation?
Looking for something like NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxRigidBody Class Reference or Unity - Scripting API: Rigidbody.AddTorque
I know there is
body.setAngularVelocity but that seems to introduce non interpolated behavior and weird twitching, so guessing this is not the optimal way.
Hello! What kind of twitching are you seeing? Can you share a playground?
What I’m seeing is “twitching” with a follow camera targeting my player, when making the players physicsbody turn. Will try isolating this in a playground.
Wondering how the Havok / render update relates and if there is any interpolation on the render side, e.g. similar to Unity: Unity - Scripting API: Rigidbody.interpolation
Looks like the “twitching” is actually coming from the FollowCamera. Using another simple TargetCamera just parented to the PhysicsBody looks much more smooth.