I know there is body.setAngularVelocity but that seems to introduce non interpolated behavior and weird twitching, so guessing this is not the optimal way.
What I’m seeing is “twitching” with a follow camera targeting my player, when making the players physicsbody turn. Will try isolating this in a playground.
Looks like the “twitching” is actually coming from the FollowCamera. Using another simple TargetCamera just parented to the PhysicsBody looks much more smooth.