The engine currently has a limit on the number of unique “motion properties” (which are combinations of linear/angular damping and gravity factor) that are in a world. It should be 60, so not sure what happened that you’re able to reproduce with 16 bodies, and it’s certainly a bug that the bodies stop moving entirely. We could look at removing that limit in a future update, but for now, the only workaround would be to use less unique combinations of those properties.
I’m curious what you need 100 unique linear damping values for, though.
Models in MMD typically have 100 to 500 rigid bodies and joints. (There are many resources on the skirt, especially for female models.)
The parameters of the bodies can all be different or the same I can’t guarantee this because it’s all determined by what data the user puts in.