Hdr in IBLbaker controlling size of dds

Just like the title says, how can I have more control over the filesize of the output texture from IBLbaker? I have gone through and messed with it, but the best I can do is get it down to around a megabyte which is still too much… Ideally, I want a dds texture that is only a few kilobytes.

You should consider using .env then:
https://doc.babylonjs.com/how_to/use_hdr_environment#creating-a-compressed-environment-texture

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