I want to setup a HDR environment. Is it possible to use a “.hdr”-File? What’s the difference between .dds, .env and .hdr?
With dds, I can setup an environment like in the example.
How can I scale the texture (in my example it is very low quality).
How can I set my object “on the ground”?
Hey, can you please explain this affirmation/ question
I am asking this because I’m using dds images for environment in multiple projects and till now I didn’t notice that dds is not working in mobile, or I missunderstood?
Unfortunately no, cause we need pre processed textures with the correct mipmaps according to roughness and we can not do the pre processing in Babylon as it takes usually too long and breaks the webgl renderer.
So you first need to generate a pre filtered .dds then convert it to .env
you need to create a box, place the model inside it and use the texture as the interior of it. You would also need to use local cube map to simulate a better reflection: