Hi,
I created a playground here https://playground.babylonjs.com/#QLH09X#3 .
As you can see in the code, I used BABYLON.PhysicsImpostor
for both ground and box, but the box still just went through the ground.
I basically just follow this https://www.babylonjs-playground.com/#D3LQD#7
I’m sure it’s just a small thing that’s missing, but I just can’t spot it.
Thank you in advance.
Cedric
October 25, 2019, 11:18am
2
Hi @Jieling_Yang
The physics Impostor must be create when the ground mesh is ready. Here is a fixed PG:
https://playground.babylonjs.com/#QLH09X#4
1 Like
Hi Cedric,
Another question: The playground you provided, ground is using HeightmapImposter, however if you look close enough, you will see when the box landed, it appeared to be hitting on BoxImposter because it’s hovering.
This is different from this
https://playground.babylonjs.com/#D3LQD#7 . So, what’s make the difference?
Cedric
October 25, 2019, 1:37pm
5
1 Like