Hi,
I’ve noticed that heightmap collision (cannon) doesn’t work as expected anymore. See this PG https://www.babylonjs-playground.com/#4VM49Q#12 and switch between latest and 4.2.0 With latest The spehere ‘falls’ through the ground after a couple of seconds.
Let me take a look.
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As a workaround, setting the ground impostor as a MeshImpostor will work. I continue investigating.
PR is live
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@Cedric thanks a lot for the fix! This will be available via npm with alpha.44, right?
Yup and we will probably release it either tomorrow or early next week 
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Seems that alpha.44 doesn’t fix the problem. same behaviour. Maybe someone else can confirm.
I can repro. This is really weird. I’m checking what’s happening.
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Second try :
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Thanks @Cedric now it works 
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