I’ve noticed that heightmap collision (cannon) doesn’t work as expected anymore. See this PG https://www.babylonjs-playground.com/#4VM49Q#12 and switch between
latest The spehere ‘falls’ through the ground after a couple of seconds.
Let me take a look.
As a workaround, setting the ground impostor as a
MeshImpostor will work. I continue investigating.
PR is live
@Cedric thanks a lot for the fix! This will be available via npm with
Yup and we will probably release it either tomorrow or early next week
alpha.44 doesn’t fix the problem. same behaviour. Maybe someone else can confirm.
I can repro. This is really weird. I’m checking what’s happening.
Second try :
Thanks @Cedric now it works