Hello i got a little question my cursor don’t move when the var useBoundingBox = true; butwhen it’s false it work but snap doesn’t , do u know why ?
boundingBox.center
gives you the local center. which is always Vec3(0, 0, 0)
you’re probably looking for boundingBox.centerWorld
also your cursor gets hidden in the mesh so maybe change cursor.renderingGroupId = 1
to always visualize it on top?
Is this what you were looking for?
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Not really but it’s better lol i want to be able to select to snap point and the line gonna join them and when u press i u can press the mesh (because the spanpoint and boundingbox disepear)
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I mean
the code checks the center of the bounding boxes to snap to,
if you wanna snap to snap points then you gotta check for snap points : )
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Oh yes thanks i’m so stupid fr thanks a lot!
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Nice one, Postmortal
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hehe
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hahahaha!
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