Hello i got a little question my cursor don’t move when the var useBoundingBox = true; butwhen it’s false it work but snap doesn’t , do u know why ?
boundingBox.center gives you the local center. which is always Vec3(0, 0, 0)
you’re probably looking for boundingBox.centerWorld
also your cursor gets hidden in the mesh so maybe change cursor.renderingGroupId = 1 to always visualize it on top?
Is this what you were looking for?
Not really but it’s better lol i want to be able to select to snap point and the line gonna join them and when u press i u can press the mesh (because the spanpoint and boundingbox disepear)
Oh yes thanks i’m so stupid fr thanks a lot!
Nice one, Postmortal ![]()
hehe ![]()
hahahaha!
