Help weird mesh skinning exporting from maya to gltf

!
as you can see there are weird dent on leg skinning
but on maya it was ok

Welcome aboard!

Pinging @Guillaume_Pelletier but you may need to provide the asset to help in the matter.

Hello, we are actually investigate such a bug on skinning with max. I beleive this one with Maya may help us if you provide us with the model.

Hello, sorry for the late reply, I’m sorry but this is a project for client and I can’t share them, somehow I found the solution by add more skinweight to another bones but after I import the reference rig as object, but when I reference the rig again to another animation the ‘dent’ are still visible.