Help with NodeMaterial Editor

Hi @Evgeni_Popov,
I am using this NME .
Playground sample is

If I use this method BABYLON.NodeMaterial.ParseFromSnippetAsync to load NodeMaterial, it is working fine.
But if I use Generate Code in NME and use that code in my project, I am getting error as below.

Gopinath Vellingiri

You should not save the material after the instancecolor block has been converted to an attribute, as the system does not recognize “instancecolor” as a system attribute when creating the material from source code.

You should save the material when the instancecolor is still a Color4 block and programmatically turn this block into an attribute: