const highlightLayer = new HighlightLayer(
"hl",
EngineEx.CurrentScene.scene
);
highlightLayer.innerGlow = false;
highlightLayer.addMesh(abstractMesh as Mesh, Color3.White());
Hello There!
Im trying to make an abstract mesh have an outer glow, however for some reason the above code is not working and there is not glow at all around the mesh.
Does anyone have any ideas on why this could be? or maybe if there is another way to at a outer glow? (ive tried a glow layer aswell)