As mentioned here, you need to use getRenderingMesh
for an AbstractMesh
hl.addMesh(someVariableWhichContainsImportedMeshOfTypeAbstractMesh.subMeshes[0].getRenderingMesh(), BABYLON.Color3.Green());
As mentioned here, you need to use getRenderingMesh
for an AbstractMesh
hl.addMesh(someVariableWhichContainsImportedMeshOfTypeAbstractMesh.subMeshes[0].getRenderingMesh(), BABYLON.Color3.Green());