How best to create a forest?

Do you use thin instances for the trunks as well? How many polygons do you have so that it would slow down at 3/4 :thinking: ?

Maybe you can share a playground with the tree model for testing ^^

I made a small forest scene here:

The trunks are quite low poly and the leaves are made using quads. That’s not as beautiful as having individual leaves but it’s performant.

If you want to use a high quality asset with individual leaves, you should read about octahedral impostors that are popular for this kind of task (here is a blog post I found very informative on the topic: Post Page).

Although I don’t know if someone implemented octahedral impostors in BabylonJS :person_shrugging: