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Stylized animated and reactive grass
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3
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143
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February 24, 2026
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Thin Instances : cloning without clone.makeGeometryUnique() will render transparent
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6
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45
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January 30, 2026
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Grass, butterflies and trees with instancing
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22
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1727
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January 24, 2026
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Thin instances visibility and optimization
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6
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105
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November 3, 2025
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Gltf: unofficial _COLOR_0 for EXT_mesh_gpu_instancing
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15
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168
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October 10, 2025
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10k+ Instances with MSDF Text Nameplates and inline WASM compilation
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14
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312
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September 16, 2025
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assetContainer.instantiateModelsToScene not works as expected with thinInstances
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3
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50
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September 9, 2025
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Questions of Thin Instances v.s. regular Instances
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3
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111
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July 10, 2025
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Enable physics for an added thin instance?
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5
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82
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June 23, 2025
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IBL Shadows Pipeline and instancing
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7
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140
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April 1, 2025
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Wrong result of PickingInfo.getNormal with thin instances
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7
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48
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March 26, 2025
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Per instance bbox culling for thin instance picking
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0
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45
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March 19, 2025
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School of fish stress test
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6
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171
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February 26, 2025
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3D Landscape using AI tools
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7
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377
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February 20, 2025
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How to change the NME gradient in a separate thin instance
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9
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52
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January 22, 2025
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Transparent thin instances blocking others
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4
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76
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January 5, 2025
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[sandbox] Render vertex normals renders incorrectly
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5
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53
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January 3, 2025
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[sandbox] Display normals changes position of thin instance mesh
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1
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17
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December 31, 2024
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Baked trs animation
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1
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393
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July 13, 2023
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Delay buffer sync when transforming thin instances
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4
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55
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October 7, 2024
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Problem of Thin Instance
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5
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87
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August 28, 2024
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Issue updating thin instance boundary information
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2
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46
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July 8, 2024
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ThinInstances and GlobalMatrix
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3
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39
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July 8, 2024
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How to display clipped thininstances (boxes) as solid
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7
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120
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June 29, 2024
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Havok disablePreStep issue with instances
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4
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103
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June 28, 2024
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Havok instances break when changing the scaling of individual instances
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1
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51
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June 27, 2024
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Culling between different instances of thin instances
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4
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206
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March 5, 2024
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Mesh with thin instance slower than with full vertices?
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16
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953
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January 3, 2024
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The question is how to control the physics of thin instances
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2
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360
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December 14, 2023
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How to keep buffers on the GPU when using compute shaders for instancing or vertex data generation
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10
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1186
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November 27, 2023
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