I’m just not seeing how to do it. I tried using DynamicTexture and the context to draw but I’m not having any luck for some reason.
It doesn’t seem to have a dest x,y parameter.
No, it copies the whole texture to another one.
We don’t have an helper to copy a smaller texture to a bigger one by providing target x/y offsets.
Maybe that’s something we should add @sebavan ?
sounds like a nice addition indeed.
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