I have a simple .glb file (exported from Blender) with 3 meshes, 1 armature applied to the first mesh. How can I make the other 2 instances also use the skeleton?
cc @Cedric
Cube.001 and 002 do not have matrix wights or matrix indices. Both meshes must be skinned to be able to animated them with skinning.
Well that would be a problem, yes looks like that’s the case. It looks like when exporting from Blender the one with the armature gets converted to its own mesh. Let me see if I can find a way around that.
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