I have a simple .glb file (exported from Blender) with 3 meshes, 1 armature applied to the first mesh. How can I make the other 2 instances also use the skeleton?
Cube.001 and 002 do not have matrix wights or matrix indices. Both meshes must be skinned to be able to animated them with skinning.
Well that would be a problem, yes looks like that’s the case. It looks like when exporting from Blender the one with the armature gets converted to its own mesh. Let me see if I can find a way around that.