SImply check the loaded meshes PBR materials properties.
“I’m not familiar with PG, so I forgot about the inspector options. However, this PG still does not render its own back realistically.”
I feel that my initial question has drifted far from its intent.
The essence of my question is, “Is there a feature that allows the backside to appear realistically blurred like in real physics?”
I’ve searched in various ways, but I have concluded that it is impossible without directly manipulating shaders.
The ideal feature I was thinking of has been implemented in Three.js, so I will reference this and make an effort.
Thank you to everyone who responded, and special thanks to Roland.
Have a great day.
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