Hello there! I’m creating a cubic game using BabylonJS and I’m worried about how will the game perform when there’s a lot of cubes that are being rendered. I want to make sure that the game won’t have any performance issues when rendering a lot of cubes. As a result, I want a way to make sure that the sides of the cube/the cubes that are not visible to the user won’t be rendered. How can I do that?
Are any of the rendering behaviors 2 or 3 possible to code in BabylonJS?
EDIT: Can I make it so blocks that are too far off the player won’t be rendered?