Only rendering what the camera sees


I’m wondering if it’s possible to only render what the camera sees, to save perfomance.
The occlusion is not working very well.
Is there any other things that can be used?

Best Regards,


Well good news this is already the case :smiley:
By default Babylon.js will do a frustum clipping i.e. removing all meshes not visible by the camera :slight_smile:

You can even control how this is done: Optimizing Your Scene | Babylon.js Documentation (