I am trying to create apply image onto a mesh and then manipulate it. I tried using dynamic texture but it works for some models and doesn’t work for others. The problem i’m running into is that i am not guaranteed a clean set of UV, so the image gets on the mesh does not render as expected because of overlapping UV’s and UV islands. I cannot change anything about the model. So, I am thinking of using decals with dynamic texture to get the image on mesh. How can i do this?
If you don’t have proper uvs, using any type of textures won’t work.
In that case, you should use mesh decals instead:
Any Way to determine the size of decal with respect to mesh. I’ve been trying that but no luck so far. If i hardcode the size then sometimes it becomes too big and sometimes too small.
Maybe you can try to use the mesh bounding box to size the decal?
That Worked!! Thanks @Evgeni_Popov