How do i apply an animation from a model with a mixamorig to another model with a mixamorig?

I would make a playground but no idea where to begin.

Im really asking a generic question here, this would be similar to humanoid animation in unity. Where you standardise the rig into a “unity humanoid rig” and can then apply any animation clip from another standardised “unity humanoid rig”.

Roughly we could translate this methodology to being able to apply animations from one rig to another, even though the surface mesh is different.

If anyone needs an explanation with further guidance, I can post some diagrams.

You’ll probably want to do something like copy the animations from one skeleton to another ( Bones and Skeletons | Babylon.js Documentation (babylonjs.com)), with the caveat that the rigs have to be defined the exactly same way for that to work.

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