How do I disable the ParticleSystem() particle system from following the camera's view

Here’s another question:
How do I find shaders for particle systems, which is key for me

Probably you could describe your question in more understandable way? :slight_smile:

For the second question, you can create custom shaders for particles. See:

https://doc.babylonjs.com/features/featuresDeepDive/particles/particle_system/customizingParticles#custom-effects

You can also use the node material editor for that:

https://doc.babylonjs.com/features/featuresDeepDive/materials/node_material/NMEParticleShaders

For your first question, do you mean you want the particle system to stay at the same location/orientation, independent from the camera? If so, you could create a second camera that would render only the particle system and that would not move/rotate.

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